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Live workshop / masterclass

Understand Augmented and Virtual Reality

Discover how AR and VR can transform teaching, enhance student engagement, and create immersive learning experiences.

English · All Levels

Sunday, 1 November 2026 at 4:00 pm · Asia/Kolkata

3 hours · 1 downloadable resources

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About this workshop

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Transform the Way You Teach with Augmented and Virtual Reality

What if your students could explore the human heart in 3D, travel through ancient civilizations, conduct virtual science experiments, or experience complex engineering concepts without leaving their classroom?

Augmented Reality (AR) and Virtual Reality (VR) are opening new possibilities for teaching and learning. These technologies allow educators to move beyond traditional textbooks, presentations, and videos to create engaging, interactive, and experiential learning environments.

Understand Augmented and Virtual Reality is an introductory, educator-focused workshop designed to help school teachers, college faculty, university professors, and academic professionals explore the fundamentals and practical applications of immersive technologies in education.

Whether you teach science, mathematics, history, engineering, medicine, humanities, or any other discipline, this workshop will help you discover how AR and VR can support your teaching practices.

No programming knowledge or previous experience with AR/VR is required.

What Will You Learn?

By the end of this workshop, participants will be able to:

  • Understand AR, VR, and Mixed Reality: Explore their fundamental concepts, differences, and capabilities.

  • Discover Applications in Education: Learn how immersive technologies are being used across school, college, and university classrooms.

  • Explore Immersive Learning Experiences: Understand 3D visualization, virtual laboratories, simulations, and interactive learning environments.

  • Identify Subject-Specific Use Cases: Discover opportunities to integrate AR and VR into different academic disciplines.

  • Evaluate AR/VR Teaching Tools: Become familiar with accessible platforms, applications, and educational resources.

  • Design an Immersive Learning Activity: Learn how to conceptualize a simple AR/VR-enabled classroom learning experience.

  • Understand Practical Challenges: Explore considerations such as device availability, accessibility, classroom management, learner safety, and implementation costs.

What Will We Cover?

Module 1: Introduction to Immersive Technologies

  • Evolution of digital learning technologies

  • What is Augmented Reality?

  • What is Virtual Reality?

  • Understanding Mixed Reality and Extended Reality (XR)

  • Key differences between AR, VR, and traditional digital learning

  • Real-world examples and demonstrations

Module 2: AR and VR in Teaching and Learning

  • From passive learning to experiential learning

  • 3D visualization and spatial understanding

  • Virtual laboratories and interactive simulations

  • Virtual field trips and immersive storytelling

  • Applications across STEM, humanities, and professional education

  • Opportunities and limitations of immersive learning

Module 3: Exploring Educational AR/VR Tools

  • Overview of commonly used educational AR and VR platforms

  • Understanding smartphone-based AR and headset-based VR

  • Exploring interactive 3D educational content

  • Identifying suitable tools for different age groups and subjects

  • Choosing appropriate technologies for different classroom environments

Module 4: Bringing Immersive Learning into Your Classroom

  • Identifying a classroom learning challenge

  • Selecting AR or VR based on learning objectives

  • Designing a simple immersive learning activity

  • Considering accessibility, safety, and practical constraints

  • Approaches for implementing immersive learning with limited infrastructure

  • Measuring student engagement and learning outcomes

Who Should Attend?

This workshop is designed for:

  • School Teachers: Primary, middle, secondary, and higher-secondary educators interested in innovative teaching approaches.

  • College Faculty: Lecturers and faculty members looking to make complex academic concepts more interactive and engaging.

  • University Professors: Educators exploring immersive technologies for advanced learning, laboratories, simulations, and interdisciplinary education.

  • Teacher Educators: Professionals involved in B.Ed., M.Ed., faculty development, and teacher-training programmes.

  • Academic Leaders: Principals, deans, department heads, curriculum designers, and educational technology coordinators.

  • Education Researchers: Scholars interested in emerging educational technologies and immersive learning methodologies.

Why Attend This Workshop?

Experience possibilities beyond conventional teaching.

AR and VR can help make abstract, complex, or inaccessible learning experiences more visible and interactive.

This workshop emphasizes educational relevance over technical complexity. Participants will explore real classroom scenarios and develop an understanding of when immersive technologies can meaningfully support learning.

Key Highlights

  • Beginner-friendly and educator-focused

  • No coding or technical background required

  • Examples from school and higher education

  • Real-world AR/VR demonstrations and educational use cases

  • Practical guidance for classroom adoption

  • Discussion of affordable and accessible implementation approaches

  • Focus on pedagogy, not just technology

Rethink the Classroom. Reimagine Learning.

The future of education is not simply about introducing new devices into classrooms. It is about designing better learning experiences.

Join this workshop to discover how Augmented and Virtual Reality can become meaningful tools in your teaching practice and help you take the first step toward immersive education.

Explore. Experience. Educate.

Your workshop access

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